0: Disabled, 1: All infected, 2: Only if infected is behind ... distance is multiplied to this value when there's no human players left in the team. // - // Default: "3.0" // Minimum: "0.000000" ...
0: Disabled, 1: All infected, 2: Only if infected is behind ... distance is multiplied to this value when there's no human players left in the team. // - // Default: "3.0" // Minimum: "0.000000" ...