At this point we’re good to go for the material set-up. For this, we need the following nodes in this order: Texture ...
The primary focus here is nozzleboss, a blender plugin which enables the surface textures of already sliced objects to be manipulated. The idea is to read in the gcode for the object, and convert ...
Before we get into this, make sure the render engine in Blender is set to Cycles ... we’ll need the following nodes: Fresnel, Voronoi Texture, Color Ramp, Normal Map, Translucent and Add Shader ...